

There are two possible claimants for the first FPS, Maze War and Spasim. Game rendering for this early generation of FPS were already from the first-person perspective and with the need to shoot things, however they were mostly made up using vector graphics. See also: List of first-person shooter engines § Early FPS graphics engines

Red Faction (2001) featured a destructible environment, something still not common in engines years later.ġ970s and 1980s: Early FPS graphics engines For example, Jurassic Park: Trespasser (1998) introduced physics to the FPS genre, which did not become common until around 2002. Games with a combination of both older and newer features are the norm. Features considered advanced in a new game one year, become the expected standard the next year. The classification is complicated as game engines blend old and new technologies. Attempts at defining distinct generations lead to arbitrary choices of what constitutes a highly modified version of an 'old engine' and what is a new engine. The development of the FPS graphic engines is characterized by a steady increase in technologies, with some breakthroughs. Shooter refers to games which revolve primarily around wielding firearms and killing other entities in the game world, either non-player characters or other players. First-person refers to the view where the players see the world from the eyes of their characters. A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game.
